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Candid

"Gamifying customer care"

Mobile application

/2019

Team:

Rose Pender, UI Designer & Project Manager

Riley Hamilton, UX Designer

Yanni Xiang, Research Lead

 

Timeline:

3 weeks

 

Tools:

Sketch, Adobe XD

Process:
Market Research
Survey & Interviews
Affinity Mapping

Personas

Journey Map

User Flows

Paper Prototype

Wireframes

Digital Prototype

Better care with a dashboard.

Direct-to-consumer aligner companies like Candid have succeeded in making orthodontic care more appealing and accessible than ever before.

 

But keeping customers on track for success remains a challenge, as wearing a dental device is inconvenient and uncomfortable.

 

We designed an app that gamifies the experience to keep patients engaged, while delivering pertinent data back to Candid to proactively identify patients at risk of dropping out due to the pain and discomfort they experience when they fall behind in treatment.

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Brief


Discovery

The project brief called for a mobile app that would help Candid "transform teledentistry", using AR technology and 3-D scans.

 

But as we began discovery, we quickly learned that even the most tech-savvy consumers don't yet trust their smartphones to deliver medical-grade orthodontic care. So we got to work exploring other ways to improve the Candid experience through mobile technology. 

We interviewed six current or former invisible aligner customers, two customer care representatives, and scoured forums on Reddit and Facebook for insights into the current Candid experience. Every customer we spoke with had trouble meeting the requirements of their treatment plan — wearing a retainer for 22 hours per day. As a result, most of these individuals had dropped out of treatment multiple times.

"I always forget to put my aligners back in after a meal."

Image by Roberto Delgado Webb

"I'm not sure how long I wear my aligners each day. I wish I could track it."

Image by Brooke Cagle

"I switched to Invisalign because I wanted a doctor's

supervision." 

"I dropped out twice because I can't keep up with the required hours."

Image by Isaiah McClean

"I want to see my progress throughout the process."

Image by Daniel Rigdon

"I quit because I started experiencing severe pain. It was scary not having a doctor to turn to."


Synthesis

Our research revealed an opportunity to improve customer retention by addressing a gap in communication that occurs after patients begin treatment.

 

A lackluster post-sales experience was leading to significant customer drop-off. The process of straightening one's teeth is inherently painful and customers want to feel they are in good hands. When they don't, they cancel their treatment — either abandoning the idea altogether, or switching to competitors like Invisalign, who offer ongoing, in-person orthodontist support.

UX User Persona

Jade White

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Customer Journey Map


Design

To address the customer pain-points and business opportunities we identified, we designed a branded, fitness-inspired app with daily reminders, timers, notifications, and access to multiple channels of support to help patients stay on track with their treatment. 

As we progressed through several design iterations and gathered feedback, we learned that users will passively interact with the app at multiple touch points throughout the day, making, push notifications and haptic interactions a critical piece of our final design.

Paper prototype UX

Design Studio + Card Sort​

Each member of the team developed a design scheme. We cut up the components, added in screens from similar apps, and asked users to piece together their ideal app.

Lo-Fi Mockup

After testing our designs on paper, we mocked up our best-performing solution in Adobe XD and continued to test and iterate.

UX Mid-Fi Mock-Up
High-fidelity prototype file

Design Iterations

After switching from greyscale to color, users found the circle graph confusing, leading to further layout and color explorations.

Redesign Concepts

As an independent designer, I continued to explore and test different variations on the initial concept.

Rapid prototyping ux
Hi-Fi II

Hi-Fi Prototype II

The latest design iteration incorporates all previous user feedback, as well as new features like a pain scale reporting modal, more push notifications, and Watch OS screens.

Candid App Screens
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